Scott Easum
2200 Waterview Parkway
Apt. 27101
Richardson, TX
75080
713-409-9419
Qualifications:
- Majoring in Software Engineering. Four years of experience with object-oriented programming languages.
- Worked with XNA and C# in spare time and in class to create games.
- Competent in C++ and the Visual Studio IDE.
Education:
University
of Texas at Dallas, Richardson, TX 2009-present
- Classification – Senior
- Major – Software Engineering
- Graduation Date – May 2013
- GPA – 3.667
Relevant Course Experience 2009-present
Courses:
CS 4332 Intro to Video Game Programming, CS 2336 Computer Science II (Java), SE 3376 C/C++ in a UNIX environment, SE 3345 Data Structures and Algorithm Analysis, CS 4361 Computer Graphics in Java, SE 4348 Operating Systems Concepts(C++), MATH 2418 Linear Algebra.
CS 4332 Intro to Video Game Programming, CS 2336 Computer Science II (Java), SE 3376 C/C++ in a UNIX environment, SE 3345 Data Structures and Algorithm Analysis, CS 4361 Computer Graphics in Java, SE 4348 Operating Systems Concepts(C++), MATH 2418 Linear Algebra.
Examples:
Recreated a version of the text game Hunt The Wumpus. Then in the next iteration, changed the game logic to a 2d representation of the game. After that, created a final 3d representation of the game, using the same back end of code.
Recreated a version of the text game Hunt The Wumpus. Then in the next iteration, changed the game logic to a 2d representation of the game. After that, created a final 3d representation of the game, using the same back end of code.
Programmed the inner workings of a piped grep function in a two-person
team by implementing 4 POSIX threads. Completed this task using C++ in both an
IDE and vim.
Created a Java application that calculated and animated all of the lines that form nth-order Bezier Curves, while also including user defined points, order, and animation speed.
Created a Java application that calculated and animated all of the lines that form nth-order Bezier Curves, while also including user defined points, order, and animation speed.
Screenshots:
Hunt the Wumpus in Text Form:
Hunt the Wumpus in 2d:
Hunt the Wumpus in 3d:
For the bezier curve java program, I programmed this animation from the wikipedia article on bezier curves. However, the program used different user-selected orders of the bezier curve using multiple user-selected points:
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